Diversification and creative difficulties (Ninja Gaiden )

You might have noticed that all the franchises that inspired the artworks on Map Station so far are published by a single gaming company. The reason is quite simple, as I own a Nintendo Switch and not much else to game on. I also played and owned a lot of Nintendo consoles throughout the years, […]

Smaller additional maps (Metroid Zero Mission and others)

One of the situations that emerged during the mapmaking process was the need for additional smaller maps. Both Metroid Prime and Zelda – Tears of the Kingdom feature impressive opening sequences that couldn’t really be captured with the rest of the map. (due to storyline and scaling reasons respectively) And let’s not forget Mario Kart […]

Selecting my next game (Mario Kart 8 Deluxe)

Since it takes a while to produce a new artwork – It usually takes between 2-6 weeks worth of production time – and there are bazillions of videogames available full of inspiring environments I need some criteria to narrow some things down. What’s my personal connection to this game? This might sound like an open […]

The general process (Zelda – Tears of the Kingdom)

Each illustrated map starts with one simple question. “How would it look from the outside looking in?” Not all games really give good feedback for that so I used that void to fill in the gaps and details myself. I try to stay as close as possible to the information that’s available to me and […]

Starting out with dumb luck (Metroid Prime)

This venture started with the re-release of Metroid Prime in 2023, which happens to be my all-time favourite videogame. Being pretty bored and depressed at the time due to recent unemployment and other stuff going on, this came as a welcome relief. When I played it, I got immersed again like twenty years before, but […]