Tag Archives: Zelda

Smaller additional maps (Metroid Zero Mission and others)

One of the situations that emerged during the mapmaking process was the need for additional smaller maps. Both Metroid Prime and Zelda – Tears of the Kingdom feature impressive opening sequences that couldn’t really be captured with the rest of the map. (due to storyline and scaling reasons respectively) And let’s not forget Mario Kart […]

The general process (Zelda – Tears of the Kingdom)

Each illustrated map starts with one simple question. “How would it look from the outside looking in?” Not all games really give good feedback for that so I used that void to fill in the gaps and details myself. I try to stay as close as possible to the information that’s available to me and […]